other power limiting option could be non-removable power supply that can only be charged relatively slowly when docked on the large sub. Subnautica MULTIPLAYER server tutorial (Easy version) - Subnautica Nitrox Mod Aci 218K subscribers Join Subscribe 13K 953K views 4 years ago You want to play Multiplayer / Coop with your. to balance this and keep the minisubs from being used as regular 1-man subs like a seamoth you could have them be very inefficient with power by comparison( ex: use 10% power for the flashbang effect after turning on decoy effects) you could also have them store less energy than the other submersibles(like a battery while a normal submersible can hold a power cell) basically have it store 50% or less of the total power a normal 1-man submersible can hold. you could have the mini bait subs be able to activate attention drawing features when trying to bait the predator and then turn it off when it's time to shake off the leviathan and return to the main sub, maybe with like a short flashbang effect to blind the creature for 1-2 seconds. You could prob also make a system where the huge subs have mini subs that are fast and agile to let a player act as a decoy for traveling through an area with a very perceptive mega predator that normally wouldn't be able to avoided when traveling through in the sub. Really the "we need to go deeper" system did really well for making an exploration game with players sharing a vehicle. an area near an engine controlling ballast(up and down movement) and power distribution/usage, pump system activation to avoid flooding during hull breaches. Maybe have weapons/defense mechanisms controlled by one person at one station (radar, harpoon/torpedo if the devs still aren't against weapons, maybe a shock blast like the perimeter defense system but make it need time to charge up to require planning), a station controlling the camera(helmsman would only have the steering and the cockpit glass for vision). The multiplayer mod is definitely cool but if they were to make an official game in this style with multiplayer they would need to add some purpose to working together other than just "traveling but with friends" or "more people to gather resources so you go off and separately gather resources for whatever you plan on building"Ī hook for why it was made a multiplayer game could be to make the optimal sub(maybe all large vehicles) have multiple functions separated from each other that are designed to be controlled and coordinated by multiple people (look up the game "we need to go deeper" for this style, it's prob a dead game by now but a real neat concept for a fun "being dumb with friends" type of coop game). Subnautica Lets Players Discover What Horrors Lie Beneath the Ocean Top 10 Upcoming Survival Games That Will Blow You Away (2019-2023) Share this Article: More on this topic: survival subnautica Matt Mecham You'd be hard pressed to find a shirt not made of flannel in Matt's closet.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |