![]() ![]() If the beam falls within the preprogrammed coordinates of a target when the user presses the button, then the CRT beam defocuses, simulating an explosion." (Wikipedia article on Cathode ray tube amusement device, accessed 02-29-2012). The player has a restricted amount of time in which to maneuver the dot so that it overlaps an airplane, and then to fire at the airplane by pressing a button. "The player turns a control knob to position the CRT beam on the screen to the player, the beam appears as a dot, which represents a reticle or scope. Goldsmith and Mann designed the game to resemble a World War II radar display, but with airplanes or some other targets painted onto a transparent overlay (since this invention preceded the era of computer graphics). "describes a game of skill in which a player sits or stands facing a cathode ray tube (CRT) video screen mounted in a cabinet. Goldsmith and Mann's patent application dated January 25, 1947 Goldsmith Jr. of Cedar Grove, New Jersey, and Estle Ray Mann constructed the game from analog electronics and a cathode ray tube (CRT). No matter if you view this as a video game or an electronic toy one thing is certain, it helped lay the foundation of what has become one of the largest and most profitable entertainment industry in the world.A patented invention from 1947 called The Cathode Ray Tube Amusement Device is probably the earliest interactive electronic game. Up until this new device any type of display was simply used for viewing purposes but this device allowed changes to what was happening on the display, it was interactive. Though this device did not use any computer hardware nor did it produce graphics through a video signal it did allow players to play a simple game that was displayed on the same CRT technology that was used in television sets thus marking the beginning of a new age of cathode-ray tube technology and what they could be used for. There are a lot of people that view this as an electronic toy more than a video game but this is subjective and open for interpretation. ![]() Cathode-Ray Tube Amusement Device Patent – Filed on Januand issued on December 14, 1948 The device required players to use overlay pictures of targets such as airplanes in front of the screen with only the dot from the CRT’s electron gun being displayed on the screen. ![]() The beam from the gun is focused at a single point on the screen to form a dot representing a missile, and the player tries to control the dot to hit paper targets on the screen, with all hits detected mechanically. The “Cathode-Ray Tube Amusement Device” allows a player control of the CRT’s electron gun much like an Etch-A-Sketch. Goldsmith and Mann’s cathode-ray tube based game was inspired by the radar displays used in World War II. and Estle Ray Mann filed for a patent on a device called the “Cathode-Ray Tube Amusement Device” which was issued on Decemthus making it the earliest-documented video game on record. The origin of video games is complicated and depending on what you consider a video game the origin can be traced back to the 1940’s in early cathode ray tube based missile defense systems. To tell the story about the creation of the first video game and how it all began we have to go back before the days of Atari, before the days of the video arcades and before the days of pong. ![]()
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