![]() ![]() The burned forest tile is available when you unlock the Storm Temple. You can do this by placing a meadow card down next to beacons, the treasury, rocks, or nearly anything other than another meadows tile. Blooming Meadowsīlooming meadows are a better version of the traditional meadows. The bloody path has the chance to spawn a blood clot to the tile. All tile combinations Bloody Pathīy placing two battlefields in proximity of each other, you can create a bloody path. These combinations start to stack up and synergize with each other as you progress through Loop Hero, giving rise to new resources that you can use to expand your base, unlock new classes, and further your adventure in Loop Hero. By positioning these cards in a certain way, you can create specific combinations, and these combos provide you bonuses, new enemies to fight, and resources you normally wouldn’t receive without having finished the combination. You could use an Oblivion card to buff the grove but then, you didn't destroy that annoying kobold camp or whatever.When battling enemies in Loop Hero, you receive a few cards after beating them that you can place all over the map. It is not bad but I prefer not getting hit and the Oblivion card always has a ton of uses. It instantly kills enemies that are below 20% hit points instead of the usual 15% hit points.Īnd it will attack you from time to time, dealing damage that scales with the loop level. If you destroy the connecting wood tile with an Oblivion card, the blood grove becomes angry and transforms into a hungry grove. If it's good, place your deck on the table and spawn the boss. A strategy could be placing a few of them right before the campfire for example to get higher level loot just before ending a loop. The cool thing though is that it tends to drop awesome loot that is 1-2 levels higher than the current loop level. He hits hard and reflects damage, so not dying and reflecting damage = bad news for high attack speed characters. This monster is represented by a large, red icon on the map and is pretty hard especially on higher difficulties where he gets an ability that prevents him from dying for a few seconds. I tend to have my hardest battles right by the camp to receive the watchtowers support and the blood grove is a pretty nice addition to make those fights a bit easier. On the left side, it covers the difficult village battles with a vampire nearby, those that have a ton of ghouls. ![]() For example in this screenshot, the blood grove on the right side is on a u-turn and covers 7 different tiles. I like to place blood groves near my most difficult battle areas and in areas where they cover a lot of tiles. Spawns a flesh golem that drops items 1-2 levels above the loop level.Kills enemies that are below 15% remaining hit points instantly.Next near the top of the technology tree are the forest / thicket forest those can be placed on the area within the road and allow more freedom without spawning monsters. The woods tile we start the game with is the Grove which spawns a ratwolf. It instantly kills enemies that are below 15% remaining hit points. Blood Grove is a card that can be placed near the road as long as some kind of woods tile is next to it. ![]()
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